Watch This Before Playing Octopath Traveler

Octopath Traveler is officially out now for
the Nintendo Switch, and if you’re an RPG fan, you’re probably wondering if the game
is up to your alley. It’s an open world game that combines 16
bit Super NES style character sprites and textures with polygonal environments and high
def effects, in which you navigate as one of 8 adventurers, all of whom begin their
journey in their own unique way from a different part of the world. So what do you need to know about the game? For starters, it’s received generally favorable
reviews, praised for its innovative battle system and character progression. On the flip side of that, other reviews claimed
that the stories of the eight playable characters were all a little repetitive, putting the
game’s replayability factor into question. That being said, the ability to choose between
8 characters right from the get-go opens up lots of opportunity for players and allows
you to pick a character that will fit into your play style with ease. The best way to approach this is to view the
8 characters as fitting into two categories; warriors and mages. Warrior characters are H’aanit, Olberic,
Therion, and Tressa, whereas the more magic based characters can be deemed as Alfyn, Cyrus,
Ophilia, and Primrose. Alfyn and Tressa are middle ground characters
though, so if you can’t quite choose, they’re good compromise options. So, what’s the main difference between the
more magic-inclined characters and those who prefer to hack and slash? Warriors have higher HP and can deal with
taking damage better, whereas mage characters are more vulnerable to damage, despite being
powerful in other regards. Each character also has their own pros and
cons- Alfyn is an apothecary, and is great for healing,
and has a fairly cheap healing spell early on in the game. He also has a concoct ability that can mix
multiple items together in order to create new materials which are pretty valuable to
your overall party, although this ability can be tricky; you don’t know what combinations
do what until you unlock them, so it’s best to try this ability out in easier combat scenarios
rather than risk it in more difficult battles. Cyrus is a scholar, and is the easiest of
the mage characters to start the game with because of two factors; he starts with relatively
high damage spells and he can identify character’s weaknesses. On the flip side of that, he’s also pretty
frail from the get-go. H’aanit is a hunter, and has the most starting
abilities in the game, using a bow and ax along with beast summons and hunter skills. She can also capture enemies to use as a future
summons in a limited way. She can also heal herself courtesy of one
of her summons right from the get-go. But you also need to get a hang of her summoning
quickly, otherwise getting confused while micromanaging the ability can cause you to
slip up. Olberic is a straightforward warrior whose
main ability allows you to challenge people to duels in order to gain additional training
through leveling. Essentially, his brute force. He relies the least on spells, and starts
off with high amounts of defense and health points, making it easier to endure dungeons. Ophilia is a cleric. She can heal right from the beginning of the
game, and primarily relies on healing spells. Because of that, it’s recommended that she
isn’t a character to start off with, but rather to bring in later on during another
character’s journey. Primrose is next, and she’s a dancer. If that wasn’t overly odd enough, she’s
a fairly unique character, whose allure ability recruits humans as party members. She’s also recommended for more experienced
RPG players because of her dancing skills, which require a lot of sets up and planning
since they only work for a short amount of time. Therion is a thief who grows more beneficial
as you progress in the game. He steals items and equipment, some of which
initially can’t benefit him, but will become useful later on. His first boss is quite challenging without
leveling up and getting his HP thief skill ahead of time. Tressa is a merchant and starts the game off
with a lot of items and wind magic. She’s great at haggling, with the ability
to see if NPCs and shops are selling something for a cheaper price. She’s also got a rest ability, which can
be useful since initially a lot of her attacks don’t hit hard and battles can be a bit
more tedious from the start. So, after you’ve picked your character,
what’s next? Well, you should upgrade your Wares as soon
as possible. Exploring the village that you start off in
is key, and keep an eye out for hidden treasure chests that are usually tucked away behind
buildings and other structures. Stock up at the equipment shop, and get the
least expensive armor and weapon upgrades to get you going. Also be sure to get yourself a hearty amount
of healing grapes, which restore HP and are incredibly useful in combat, herb of healing
which cures poison, and herb of awakening, which does exactly what its name suggests. Speaking of combat, there are a few things
you should know. The game operates on two main principles when
it comes to combat – breaks, and boosts. A boost is like a temporary power-up that
you gain every time it’s your character’s turn. You can use three boosts during a turn, and
save up to five. Boosts operate under a use it or lose it method,
so depending on when you choose to use your boosts can be crucial to the outcome of a
battle. That’s where breaks come in. Enemies have something called breaks; next,
to their health bars, there is a small shield icon that has a number inside of it. If you attack that enemy using a means that
is they are particularly weak to, say, wind magic, for example, the number in the shield
icon drops, and the enemy will ‘break’ for that turn, essentially stunning them. If you time your boosts with breaks, this
can be super effective; if a strong foe is charging up an attack that takes multiple
turns to do so if you break them, that will prevent them from using that move. Or, if you choose to use your boosts to break
a foe, it’ll give you more time to heal up. So essentially, breaks and boosts are most
effective when approaching them strategically, and every foe requires a different strategy. Combining the skills that you unlock per character
with the breaks and boosts is also crucial, too. A few other tips and tricks; make sure you’re
constantly saving, and constantly healing, as with any RPG. If you get a game over screen, the game is
actually over; there is no respawning, so saving is critical. Because of this, it’s advised that you heal
as much as possible before going into a new battle. You can also fast travel in the game, so be
sure to make use of that. And don’t be afraid to rely on your map;
it’s more helpful than you think it will be. Take heed of the recommended level that each
chapter suggests. What else do you need to know before buying
the game? If you’re someone who likes the grind of
an RPG leveling up the process and doesn’t mind repetitive dungeons, you’ll dig the
game. If you like playing RPGs for the combat with
a bit of story on the side, you’ll dig the game. If you’re looking for a fully immersive
RPG with complex characters outside of their abilities and skills in combat, then you probably
won’t be a huge fan. The combat, as you can probably gauge, is
the strongest aspect of the game, along with the game’s aesthetics and a killer soundtrack. So, what do you guys think? Is Octopath Traveler up your alley? Do you think you’ll buy it? And if not, why? Give us a shout in those comments below and
let us know all of your thoughts! If you dug this video, please spread the love
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20 thoughts on “Watch This Before Playing Octopath Traveler

  1. If I do get a Switch, I'd prefer to download a demo and then make my decision after playing through said demo

  2. I had hoped it was a more indepth story with complex characters from how it had been presented. Now idk whether to get it

  3. Also very noteworthy that there's a 3h demo on the switch eshop that's essentially the full game and you can continue where you left off if/when you get the game…

    It's a goddamn masterpiece. The only real downside is very limited interaction between party members.

  4. Olberic is a beast! He has a passive skill called (surpassing power) that could damage up to 99,999 which is insane! I’m loving the game right now. I haven’t got this engaged in a game since ff 2 & 3 the American version on super NES

  5. Alfyn is not a magic character he does one of the most deadly physical attack in the game and he is not fragile like this woman said

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